![]() We need the ability to modify/test things on our end without committing to something now that ends up needing to change. ![]() Once we get our checklist finished and start running more frequent tests, you can expect more surveys and a higher frequency of directed forum discussions. When will we see a new approach to board discussions at large? To clarify, more dev-driven discussions with hard, important Q&A, and less non-stop speculation run amok? Just one or two topics a week would be awesome.Īt this point in development, you can see from our PAT checklist that we're pretty full up on things to work on, so there isn't a whole lot of new “something to think about” forum feedback we're trying to gather for now. Welcome to the section where we talk directly to you, the Community! Here is where I take your thoughts on the forum and attempt to give you more information on all those unanswered questions! It may be just a little silly, but we think it’s pretty exciting as the PAT checklist fills up! We released a checklist of tasks (which can be found at our website, which need to be completed before Pre-Alpha Tests can begin, and we’ve been having lots of fun checking off boxes. Alarmed citizens claim to have heard a terrific, thunderous roar flooding the air soon afterward. No doubt it was more than mere coincidence that a large, winged creature was spotted flapping away from the scene. Has anyone seen him? Near his desk, there’s a suspicious pile of ash, but no one has yet dared to go through it and see if there are any charred bone shards remaining. In a surprising turn of events, a flash of flame incinerated Tyler, leaving little other than the memory of his hugs. We’ve got tons of progress updates, thoughts, and other fun things in the newsletter, so I’m going to stop myself right here and let you enjoy this, the second issue of Unveiled ! In any case, we’ve been making huge strides, and Camelot Unchained™ is definitely starting to take shape. Neither rain nor sleet (nor the beautiful weather of downtown Fairfax), you know how it goes. However, our intrepid folks have kept right on working, even trying to convince Mark (without any success) that they could come into the office all wrapped up like a wannabe Jedi Knight. Lately, we’ve been dealing with a nasty bug going around, as some dark disease from The Depths™ has struck down one member of the team after another. Not just that, but we launched a new and improved website (found at which looks gorgeous (thanks to our hardworking team), and is much easier to navigate! Speaking of forums.we launched our new forum a few weeks ago! If you’re a Backer, check out to join the discussion! You’ll have all kinds of new abilities and powers to create polls, navigate pages, and just generally have an easier time getting your voice heard. ![]() Building a newsletter is much like building a game: it is an iterative process, so keep the feedback coming! Without a doubt, we have enjoyed the response, and we want you to keep letting us know what parts you liked and didn’t like via the forums. Hey, folks, and welcome to our second newsletter! We listened to your comments and made a few improvements based on them. Unveiled: Camelot Unchained Newsletter #2 Unveiled: Camelot Unchained Newsletter #2 - City State Entertainment
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